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The Role of Games in the Connected TV Experience

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CPD This content can contribute towards your Continuing Professional Development (CPD) as part of the IET's CPD Monitoring scheme.
Conference
  • Session
  • Sunday, 09 September 2012
  • 00:9 - 00:9
  • Duration: 1 hr 30 mins
  • Publication date: 09 Sep 2012
  • Location: IETTV_Room, IETTV_Venue, Amsterdam, Netherlands
  • Part of event IBC 2012

About the session

The rapid growth of connected TVs and second screens used in the home represents new distribution channels that cannot be ignored by games companies. Equally, TV platform operators and broadcasters cannot ignore the games community, given the popularity of games consoles as consumption devices for TV as well as games, and the engaging nature of games content. This session explores the sometimes competitive, sometimes companion and increasingly convergent world of gaming, with the most knowledgeable brains in the business. How should broadcasters and content producers embrace gaming - and in particular social gaming - as part of franchises and platform offerings? What new experiences does the connected home enable? What are the major games producers doing to bring console franchises and successful social games such as Farmville to connected TV? There are opportunities for games and TV production communities to interact and work with each other: the speakers discuss what these opportunities might be and whether video games producers are friends or foes to the TV industry.

Channels

IBC

IBC

Speakers

  • MG

    Mike Grant

    Caru Ventures Ltd., CEO

  • MV

    Mark Vange

    Electronic Arts Interactive, Vice President & CTO

  • RG

    Rick Gibson

    Games Investor Consulting Ltd., Director

  • JE

    Jeroen Elfferich

    Ex Machina Games, CEO

  • OB

    Olivier Bartholot

    Myriad Group AG, Vice President of Business Development

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