Skip to main content
The Institution of Engineering and Technology iet.tv
Site name
  • Videos
  • Channels
  • Events
  • Series

Access and Account

Access your personal account

Log in to see your favourites, lists and progress.

IET Login

Access via institution

Not currently connected to any institutions

Connect via

This video isn’t available to you right now

Login to check your access and watch the full session

Login
  1. Videos
  2. Video

Making Virtual Reality a Reality

  • WhatsApp
  • Facebook
  • Email
  • LinkedIn
  • Bluesky
CPD This content can contribute towards your Continuing Professional Development (CPD) as part of the IET's CPD Monitoring scheme.
Keynote
  • Session
  • Wednesday, 27 April 2016
  • 10:27 - 10:27
  • Duration: 52 mins
  • Publication date: 04 May 2016
  • Location: Watson Watt, The IET - Savoy Place, London, United Kingdom
  • Part of event Going Beyond Games

About the session

Innovation through visualisation

The film and gaming industries have long been at the forefront of visual effects and immersive technologies, which now, more than ever, are being utilised across the science and engineering community.

The first annual IET Going beyond Games seminar aims to provide delegates with insights into virtual and immersive technologies and how this technology is being applied outside the gaming industry.

The seminar will examine and assess the current technology, explore (through a series of case-studies) ways in which it is currently being successfully applied across science and engineering and look at future opportunities for both gamers and engineers as the technology develops.

Virtual Reality isn’t just about gaming

Virtual Reality offers a wide range of uses beyond gaming with the potential to increase efficiency, save time and reduce costs across a variety of industries and applications.

Whether it’s training surgeons on a virtual patient, planning and prototyping large-scale construction projects, exploring the viability of a virtual design, visualising complex information or experiencing a scenario in a virtual cyber-space; many specialised fields are already investing heavily in Virtual Reality and it is fast becoming an increasingly valuable tool for developers and engineers.

Keywords:
  • 360 video
  • Augmented Reality
  • Cinematic VR
  • Communication
  • Entertainment
  • HTC Vive
  • Hybrid VR
  • Mixed Realities
  • Oculus
  • Playstation
  • Samsung Gear
  • Virtual Reality

Channels

Communications

Communications

Speaker

  • Matt Vernon-Clinch

    Matt Vernon-Clinch

    REWIND , Projects Director

The Institution of Engineering and Technology iet.tv

Address: Futures Place, Kings Way, Stevenage, SG1 2UA

Telephone: +44 (0)33 049 9123

Email:  iet.tv@theiet.org

© 2026 The Institution of Engineering and Technology.

The Institution of Engineering and Technology is registered as a Charity in England & Wales (no 211014) and Scotland (no SC038698). Futures Place, Kings Way, Stevenage, Hertfordshire, SG1 2UA, United Kingdom

  • LinkedIn
  • Instagram
  • YouTube
Privacy statement Cookie Preferences Accessibility About us theiet.org Help

Powered by Cadmore Media

Embed Code

<script type="text/javascript" src="https://play.cadmore.media/js/EMBED.js"></script> <div class="cmpl_iframe_div"> <iframe src="https://play.cadmore.media/Player/74f8594c-f0bf-4527-b4cb-7b543872fa42" scrolling="no" allowtransparency="true" allowautoplay="true" frameborder="0" allow="encrypted-media;autoplay;fullscreen" class="cmpl_iframe" allowfullscreen="" style="overflow: hidden;border: 0px; margin: 0px; height: 100%; width:100%;"></iframe> </div>

Are you sure you want to reset your password?

If so, you will be redirected to the Authentication Service

Title

Prompt