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EngTalk I Immersive technologies: a tool for improving mental health

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Event
  • Duration: 1 hr 31 mins
  • Publication date: 23 Jun 2022
  • Part of series EngTalks - FKA The Kelvin Lecture Series

Abstract

Immersive technologies, those that merge the physical and digital world such as virtual reality (VR) and augmented reality (AR), are shaping many aspects of our society. From gaming to healthcare, these technologies are both changing and challenging the ways we interact and innovate, aiming to better support our needs.

One of society’s greatest challenges, further highlighted by the Covid-19 pandemic, has been the need to improve our mental health, our emotional, social and psychological wellbeing. Can immersive technologies play a role in changing and aiding our approach to mental health?

We heard from experts on how immersive technologies are being applied in our day to day lives through demos, case studies, and more. 

Nathan Gaydhani, an immersive technology strategist, will kick the event off by introducing immersive technologies, its capabilities and future predictions. Through a live demo he will showcase how immersive technologies are being used for collaboration, training, design, marketing, and more.

Lesley Simpson-Gray, a certified cyber psychotherapist, will demonstrate how technology has become a catalyst for her own creative, resilient approach to the challenges faced by many of the UK’s mental health professionals. Recent global crises have exacerbated the struggle to meet an unprecedented level of demand for mental health services. Lesley addresses a generational lack of readiness to embrace technology-based solutions, and sheds light on how her virtual therapy room has become an intersection between integrity and innovation. She highlights the difficulties of upholding professional standards, along with the need to create a practice where mental health support using immersive technology is inclusive and accessible to all.

The Talk was followed by a 30-minute Q&A session where virtual and in-person audiences were able to ask questions and join the discussion.

Keywords:
  • Lesley Simpson-Gray
  • Nathan Gaydhani
  • apply immersive technologies to our daily lives
  • ar therapy
  • cyber psychotherapist
  • emotional
  • iet engtalk
  • immersive technologies
  • immersive technology strategist
  • improve your mental health in 2022
  • institute of engineering and technology
  • physical and digital world
  • social and psychological wellbeing
  • tools for improving mental health
  • virtual reality (vr) therapy
  • virtual therapy room

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Speakers

  • Lesley Simpson-Gray

    Lesley Simpson-Gray

    Lesley is an experienced child and adolescent psychotherapist. She has run her private practice since 2017, supporting children, young people, and parents and she has worked completely online as a cyber-psychotherapist from a virtual playroom since 2020. Her work is focussed on the impact of trauma and developmental deficit on emotional wellbeing and her framework combines neuroscience, digital creative arts, and a blend of the physical and virtual worlds to deliver playful, immersive interventions.
  • Nathan Gaydhani

    Nathan Gaydhani

    Nathan, head of immersive products for HTC Europe, has been an immersive technology strategist for over seven years with a focus on helping companies use immersive and spatial technologies to improve understanding, communication and efficiency within their businesses. Key uses of these technologies have been in design, planning, collaboration, maintenance, training, rehabilitation and marketing. He has travelled all over the world to talk about and demonstrate immersive solutions like virtual and augmented reality.
  • Dickon Ross

    Dickon Ross

    IET, Editor in Chief

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