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Developing military VR for training and innate skill identification

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CPD This content can contribute towards your Continuing Professional Development (CPD) as part of the IET's CPD Monitoring scheme.
Presentation
  • Duration: 33 mins
  • Publication date: 09 May 2016

Abstract

Going Beyond Games: Developing military VR for training and innate skill identification

Overview of needs of VR in military training

Understanding specialist and complex users and implementing their needs in training systems

Case study of a VR medical training system for non-medics which we developed

Case study of a VR innate skill identification system for recruitment and ongoing skill development

Look at future needs of such systems

Innovation through visualisation

The film and gaming industries have long been at the forefront of visual effects and immersive technologies, which now, more than ever, are being utilised across the science and engineering community.

The first annual IET Going beyond Games seminar aims to provide delegates with insights into virtual and immersive technologies and how this technology is being applied outside the gaming industry.

The seminar will examine and assess the current technology, explore (through a series of case-studies) ways in which it is currently being successfully applied across science and engineering and look at future opportunities for both gamers and engineers as the technology develops.

Virtual Reality isn’t just about gaming

Virtual Reality offers a wide range of uses beyond gaming with the potential to increase efficiency, save time and reduce costs across a variety of industries and applications.

Whether it’s training surgeons on a virtual patient, planning and prototyping large-scale construction projects, exploring the viability of a virtual design, visualising complex information or experiencing a scenario in a virtual cyber-space; many specialised fields are already investing heavily in Virtual Reality and it is fast becoming an increasingly valuable tool for developers and engineers.

Keywords:
  • Augmented Reality
  • Automotive Council Strategic Technologies
  • Digital Engineering
  • VR training
  • Virtual Reality
  • battlefield medic training
  • medial VR
  • military VR
  • simulating pre-hospital care

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Speaker

  • Collette Johnson

    Collette Johnson

    Plectek, Medical Director

    Collette’s background in medical technology development and innovation will bring a fresh perspective to Plextek Consulting’s value-proposition and help the company to stimulate growth in the medical device space.Collette brings around six years of experience in the medtech industry and will work with new and existing clients to define new forward thinking and innovative approaches to product development. This is likely to have a major impact in terms of developing and commercialising their medical technologies. Previously, Collette has worked alongside companies looking to supply technologies to the NHS for Health Enterprise East and as an analyst in the healthcare and innovation team at Cambridge Consultants. Collette’s background in front-end device innovation and understanding of healthcare systems will enable Plextek Consulting to design medical devices that are optimised for the most suitable market for its clients.
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