IET.tv http://tv.theiet.org IET.tv IET.tv Copyright IET.tv #dateformat(now(), "ddd, dd mmm yyyy")# #timeformat(now(), "HH:mm:ss")#"> Child's Play - The Future of Next-Generation TV http://tv.theiet.org/channels/ibc/14816.cfm <p>Children are the most digitally literate consumers in the world. Kids' content in the on-demand space is as potent as sport and movies have been to pay TV, and licensed revenue from compelling characters and shows is a huge and growing global business. Games IP now sells toys and even music. So what can kids teach adults about future consumption patterns, and how we will all interact with linear scheduled television, on demand, games and the internet? What does the future look like? With a cast of influential executives plucked from major content owners and broadcasters, this session will look at how almost-infinite choice, and internet connected technologies, are changing the very essence of kids' TV. We will showcase some of the new formats emerging to capitalise on this new viewing behaviour and we will ask if this just 'a phase they are going through' or if it will have profound implications for TV viewing of future generations.<br /><br />With a new generation of viewers and consumers used to 24/7 connectivity from the moment they start interacting with media devices, this panel looks at what lessons the rest of the industry can draw from the new media landscape children inhabit. Expert panellists will use case studies and real world examples that arch across media and into toys and gaming (and includes brand and commercial information) to bring an understanding of how business models can be diversified and new revenue potential unlocked.</p> 2012-09-09 00:00:00.0 IBC 14816 <p>Children are the most digitally literate consumers in the world. Kids' content in the on-demand space is as potent as sport and movies have been to pay TV, and licensed revenue from compelling characters and shows is a huge and growing global business. Games IP now sells toys and even music. So what can kids teach adults about future consumption patterns, and how we will all interact with linear scheduled television, on demand, games and the internet? What does the future look like? With a cast of influential executives plucked from major content owners and broadcasters, this session will look at how almost-infinite choice, and internet connected technologies, are changing the very essence of kids' TV. We will showcase some of the new formats emerging to capitalise on this new viewing behaviour and we will ask if this just 'a phase they are going through' or if it will have profound implications for TV viewing of future generations.<br /><br />With a new generation of viewers and consumers used to 24/7 connectivity from the moment they start interacting with media devices, this panel looks at what lessons the rest of the industry can draw from the new media landscape children inhabit. Expert panellists will use case studies and real world examples that arch across media and into toys and gaming (and includes brand and commercial information) to bring an understanding of how business models can be diversified and new revenue potential unlocked.</p> David Amor <p>Chief Creative Officer, Relentless Software, UK</p> Keynote: In Conversation with... David Eun http://tv.theiet.org/channels/ibc/14814.cfm <p>Samsung is responsible for some 20% of South Korea's entire exports and is one of the world's power-house electronics companies. IBC's Sunday morning keynote welcomes Samsung’s EVP/Global Media and advisor to the CEO, David Eun, for a special 'fireside chat' that will give delegates a splendid opportunity to hear Samsung's thinking on a wide range of key industry topics, not least Samsung's attitude to content.<br /><br />But Samsung doesn't just want to be seen as a supplier of hardware, no matter how beautifully designed or functional. It has, with its existing high-end LED range of 'Smart' TV sets created a wide portfolio of offerings for those users who have broadband connectivity.<br /><br />Eun himself is helping drive the development of content and services to support the firm's diverse hardware with the ultimate objective of building a leading global media enterprise. He is well suited to the task with experience from his tenure as President of AOL Media, running two production studios located in LA and NY as well as more than 150 different web properties. Before that, Eun headed up Google's Content Partnerships and spent time at Time Warner, Arts Alliance and NBC Entertainment.</p> 2012-09-09 00:00:00.0 IBC 14814 <p>Samsung is responsible for some 20% of South Korea's entire exports and is one of the world's power-house electronics companies. IBC's Sunday morning keynote welcomes Samsung’s EVP/Global Media and advisor to the CEO, David Eun, for a special 'fireside chat' that will give delegates a splendid opportunity to hear Samsung's thinking on a wide range of key industry topics, not least Samsung's attitude to content.<br /><br />But Samsung doesn't just want to be seen as a supplier of hardware, no matter how beautifully designed or functional. It has, with its existing high-end LED range of 'Smart' TV sets created a wide portfolio of offerings for those users who have broadband connectivity.<br /><br />Eun himself is helping drive the development of content and services to support the firm's diverse hardware with the ultimate objective of building a leading global media enterprise. He is well suited to the task with experience from his tenure as President of AOL Media, running two production studios located in LA and NY as well as more than 150 different web properties. Before that, Eun headed up Google's Content Partnerships and spent time at Time Warner, Arts Alliance and NBC Entertainment.</p> David Eun <p>Executive Vice President Global Media &amp;amp; CEO Advisor, Samsung Electronics, SOUTH KOREA</p> The Role of Games in the Connected TV Experience http://tv.theiet.org/channels/ibc/14815.cfm <p>The rapid growth of connected TV's and second screens used in the home represent new distribution channels that cannot be ignored by games companies. Equally, TV platform operators and broadcasters cannot ignore the games community given the popularity of games consoles as consumption devices for TV as well as games, and the engaging nature of games content. Explore the sometimes competitive, sometimes companion and increasingly convergent world of gaming with the most knowledgeable brains in the business. How should broadcasters and content producers embrace gaming - and in particular social gaming - as part of franchises and platform offerings? What new experiences does the connected home enable? What are major games producers doing to bring console franchises and successful social games such as Farmville to connected TV? There are opportunities for games and TV production communities to interact and work with each other. Learn what they might be and judge for yourself whether video games producers are friends or foes to the TV industry.</p> 2012-09-09 00:00:00.0 IBC 14815 <p>The rapid growth of connected TV's and second screens used in the home represent new distribution channels that cannot be ignored by games companies. Equally, TV platform operators and broadcasters cannot ignore the games community given the popularity of games consoles as consumption devices for TV as well as games, and the engaging nature of games content. Explore the sometimes competitive, sometimes companion and increasingly convergent world of gaming with the most knowledgeable brains in the business. How should broadcasters and content producers embrace gaming - and in particular social gaming - as part of franchises and platform offerings? What new experiences does the connected home enable? What are major games producers doing to bring console franchises and successful social games such as Farmville to connected TV? There are opportunities for games and TV production communities to interact and work with each other. Learn what they might be and judge for yourself whether video games producers are friends or foes to the TV industry.</p> Mike Grant <p>Founder and CEO, Caru Ventures Ltd, UK</p> Keynote: Sports - The London 2012 Debriefing: Analysing the Summer Olympic Games http://tv.theiet.org/channels/ibc/14768.cfm <p>In one of her first public forums post-Olympics, Barbara Slater, BBC’s Director of Sport, compares notes with a distinguished international panel of broadcasters, recounting the highs and lows, challenges and triumphs of broadcasting the world’s biggest sports event. IBC delegates will be among the first in the world to get a complete analysis of how it all went down behind the scenes at London 2012, accompanied by amazing Olympics footage.</p> 2012-09-08 00:00:00.0 IBC 14768 <p>In one of her first public forums post-Olympics, Barbara Slater, BBC’s Director of Sport, compares notes with a distinguished international panel of broadcasters, recounting the highs and lows, challenges and triumphs of broadcasting the world’s biggest sports event. IBC delegates will be among the first in the world to get a complete analysis of how it all went down behind the scenes at London 2012, accompanied by amazing Olympics footage.</p> Pedro Rolla <p>Global Media Director, Terra, BRAZIL</p> Live Streaming of the 2012 Olympic Games to Connected Devices http://tv.theiet.org/channels/ibc/14771.cfm <p>Enabling Olympic Rights Holder Broadcasters to Expand their Digital Footprint<br /><br />The Olympic Games have long been the ultimate in “appointment television†with viewers eagerly anticipating when their favorite sport will be broadcast live and arranging their schedules to accommodate this broadcast paradigm. However, with record growth in online viewing and device proliferation, appointments are not made with televisions but rather with any IP connected device that allows audiences to tune in wherever they are to catch their favorite sporting event live or to see the latest highlights from the games.<br /><br />Join this panel of industry leading technology providers including iStreamPlanet and Haivsion who worked together to develop the “Go-Live Package,†a live streaming solution for the 2012 London Olympic Games. Learn how the technology providers partnered with Interxion, Europe’s largest data center provider and regional Olympic Rights Holder Broadcasters to help them expand their digital footprint with the online live streaming of the Olympic Games, cost effectively and securely delivering the games to specific regions and optimizing for a seamless device playback experience.</p> 2012-09-08 00:00:00.0 IBC 14771 <p>Enabling Olympic Rights Holder Broadcasters to Expand their Digital Footprint<br /><br />The Olympic Games have long been the ultimate in “appointment television†with viewers eagerly anticipating when their favorite sport will be broadcast live and arranging their schedules to accommodate this broadcast paradigm. However, with record growth in online viewing and device proliferation, appointments are not made with televisions but rather with any IP connected device that allows audiences to tune in wherever they are to catch their favorite sporting event live or to see the latest highlights from the games.<br /><br />Join this panel of industry leading technology providers including iStreamPlanet and Haivsion who worked together to develop the “Go-Live Package,†a live streaming solution for the 2012 London Olympic Games. Learn how the technology providers partnered with Interxion, Europe’s largest data center provider and regional Olympic Rights Holder Broadcasters to help them expand their digital footprint with the online live streaming of the Olympic Games, cost effectively and securely delivering the games to specific regions and optimizing for a seamless device playback experience.</p> Jonathan Wood <p>Segment Director, Digital Media at Interexion, UK</p> Sports - Brazil 2014: The Road To The Next FIFA World Cup http://tv.theiet.org/channels/ibc/14770.cfm <p>As the excitement of London 2012 unwinds, eyes turn toward the next summer mega-spectacle, the 2014 FIFA World Cup Brazil. This session will feature in depth discussion about the plans for a sporting event that competes only with the Olympic Games for world media domination. Attendees will see great footage from past World Cups and learn about tackling the technical, logistical and economic challenges in producing the main event in the world's favourite sport.</p> 2012-09-08 00:00:00.0 IBC 14770 <p>As the excitement of London 2012 unwinds, eyes turn toward the next summer mega-spectacle, the 2014 FIFA World Cup Brazil. This session will feature in depth discussion about the plans for a sporting event that competes only with the Olympic Games for world media domination. Attendees will see great footage from past World Cups and learn about tackling the technical, logistical and economic challenges in producing the main event in the world's favourite sport.</p> Ken Kerschbaumer <p>Editorial Director, Sports Video Group, USA</p> Sports - Turning Olympic Games Spectators Into Participants: Broadcast Tools andamp; Technology Of London 2012 http://tv.theiet.org/channels/ibc/14769.cfm <p>Audiences are demanding ever deeper immersion in sports broadcast, expecting an intimacy and immediacy to their viewing that not even experienced by people attending events live. Viewers want to be able to stand (or swim or ride or jump) shoulder to shoulder with athletes on the field, want to have every aspect of the competitive experience available to them. The 2012 Olympic Games is the ultimate broadcast challenge in providing audiences with a rich immersive experience across a variety of environments and within many different types of action. Illustrated with stunning clips of the London 2012 experience, this panel looks at the technological innovation used to bring audiences deeper than ever into the Olympic action, including 3D, Super Hi Vision, web distribution, and large scale IT solutions. After months of pre-games secrecy, be the first to hear technology companies disclose details of their Olympic Games experience and how they balanced innovation with the pressure to get everything perfect the first time.</p> 2012-09-08 00:00:00.0 IBC 14769 <p>Audiences are demanding ever deeper immersion in sports broadcast, expecting an intimacy and immediacy to their viewing that not even experienced by people attending events live. Viewers want to be able to stand (or swim or ride or jump) shoulder to shoulder with athletes on the field, want to have every aspect of the competitive experience available to them. The 2012 Olympic Games is the ultimate broadcast challenge in providing audiences with a rich immersive experience across a variety of environments and within many different types of action. Illustrated with stunning clips of the London 2012 experience, this panel looks at the technological innovation used to bring audiences deeper than ever into the Olympic action, including 3D, Super Hi Vision, web distribution, and large scale IT solutions. After months of pre-games secrecy, be the first to hear technology companies disclose details of their Olympic Games experience and how they balanced innovation with the pressure to get everything perfect the first time.</p> Kimio Hamasaki <p>Senior Research Engineer, NHK, JAPAN</p> Keynote: Creativity and Technology Forces Combine - Transcend the Barriers of Convention and Rethink What Can Be Achieved http://tv.theiet.org/channels/ibc/14813.cfm <p>Join Will.i.am, International Recording Artist, Producer, Entrepreneur, and Intel’s Director of Creative Innovation and Johan Jervoe, Vice President, Partner Marketing at Intel Corporation for a lively discussion about creativity and change. In today’s rapidly changing world of how consumers access and watch content, everything in content production, delivery and promotion must be reexamined. Learn how creativity combined with technology can be used as a nexus for change, to identify and overcome conventional thinking, and challenge the status quo. Learn new ways at looking at problems and old habits. It will inspire you to rethink what can be achieved.</p> 2012-09-07 00:00:00.0 IBC 14813 <p>Join Will.i.am, International Recording Artist, Producer, Entrepreneur, and Intel’s Director of Creative Innovation and Johan Jervoe, Vice President, Partner Marketing at Intel Corporation for a lively discussion about creativity and change. In today’s rapidly changing world of how consumers access and watch content, everything in content production, delivery and promotion must be reexamined. Learn how creativity combined with technology can be used as a nexus for change, to identify and overcome conventional thinking, and challenge the status quo. Learn new ways at looking at problems and old habits. It will inspire you to rethink what can be achieved.</p> Will. i. am <p>International Recording Artist, Producer, Technologist, Entrepreneur and Intel's Director of Creative Innovation, Intel Corporation, USA</p> Keynote: Digital Media Connections: How Viewer Behaviour is Driving New Revenue http://tv.theiet.org/channels/ibc/14763.cfm <p>Whilst the economic climate remains uncertain at best, the digital broadcast market continues to evolve, creating a smorgasbord of opportunities and challenges. The key players innovate, collaborate and look for entries into new market segments, while new entrants try to deliver better experiences for viewers, unfettered by legacy structures and systems.<br /><br />This session examines how this activity is affecting the business models of the industry. Will the major players continue to dominate? Those who back every horse with continual extensions of products and services potentially fracturing their infrastructures? Those whose power in certain segments enables them to drive forward onto anyone’s lawn they choose?<br /><br />One thing is for certain. The digitally connected consumer is making organisations hose down strategies on a continual basis in the fight for the connected home. And those who take too long might find themselves in the middle of the road. And the only thing you find in the middle of the road is a dead animal.</p> 2012-09-07 00:00:00.0 IBC 14763 <p>Whilst the economic climate remains uncertain at best, the digital broadcast market continues to evolve, creating a smorgasbord of opportunities and challenges. The key players innovate, collaborate and look for entries into new market segments, while new entrants try to deliver better experiences for viewers, unfettered by legacy structures and systems.<br /><br />This session examines how this activity is affecting the business models of the industry. Will the major players continue to dominate? Those who back every horse with continual extensions of products and services potentially fracturing their infrastructures? Those whose power in certain segments enables them to drive forward onto anyone’s lawn they choose?<br /><br />One thing is for certain. The digitally connected consumer is making organisations hose down strategies on a continual basis in the fight for the connected home. And those who take too long might find themselves in the middle of the road. And the only thing you find in the middle of the road is a dead animal.</p> Mike Darcey <p>COO, BSkyB, UK</p> Search and Discovery in the Connected World: The New Curation http://tv.theiet.org/channels/ibc/14766.cfm <p>Pitting traditional players against new entrants, this session asks how will audiences of the future discover and select what programmes to watch. Will computers and algorithms decide for you, or will it be the recommendations of your friends and peers? Perhaps linear consumption around channels and schedules will prevail. Many of the new companion devices that are coming to market promote new forms of social discovery and recommendation. However, there are question marks about just how many people are using them. Few, if any, traditional media companies have properly optimised their content and services for search, social media and recommendation. Fewer still have an effective data strategy which enables them to exploit new forms of marketing and targeting. TV manufacturers are creating myriad new entry points to video content for audiences. But are they taking their eyes off the fact that TV is a relatively simple, passive activity for mass audiences - and should stay that way? Don't form your view until you hear this stimulating debate about the targeting, accessibility and discoverability of content. Executives from stakeholders across the value chain welcome your opinion and your questions for a crucial topic which is still unravelling.<br /><br />Helping people chose what programmes they want to watch is becoming an increasingly vital topic in the growing plurality of mediums and platforms that encompasses the modern broadcast industry. This international panel features representatives from the leading players in the industry, both traditional and digital such as TiVo, Amazon and the BBC, and will provide a critical overview of the emerging technologies and strategies that are developing. A vital session for anyone who wants to create programmes that are actually to be seen by future audiences.</p> 2012-09-07 00:00:00.0 IBC 14766 <p>Pitting traditional players against new entrants, this session asks how will audiences of the future discover and select what programmes to watch. Will computers and algorithms decide for you, or will it be the recommendations of your friends and peers? Perhaps linear consumption around channels and schedules will prevail. Many of the new companion devices that are coming to market promote new forms of social discovery and recommendation. However, there are question marks about just how many people are using them. Few, if any, traditional media companies have properly optimised their content and services for search, social media and recommendation. Fewer still have an effective data strategy which enables them to exploit new forms of marketing and targeting. TV manufacturers are creating myriad new entry points to video content for audiences. But are they taking their eyes off the fact that TV is a relatively simple, passive activity for mass audiences - and should stay that way? Don't form your view until you hear this stimulating debate about the targeting, accessibility and discoverability of content. Executives from stakeholders across the value chain welcome your opinion and your questions for a crucial topic which is still unravelling.<br /><br />Helping people chose what programmes they want to watch is becoming an increasingly vital topic in the growing plurality of mediums and platforms that encompasses the modern broadcast industry. This international panel features representatives from the leading players in the industry, both traditional and digital such as TiVo, Amazon and the BBC, and will provide a critical overview of the emerging technologies and strategies that are developing. A vital session for anyone who wants to create programmes that are actually to be seen by future audiences.</p> Jason Wong <p>Director of Product Marketing, TiVo Inc., USA</p>